Interview: Composer Lorne Balfe
Fri, 27 Sep 2013 16:08:28
No matter the project, Lorne Balfe can conjure real emotion through his scoring. From pieces as diverse as Salinger [iTunes link] to Beyond: Two Souls, he siphons palpable feeling via each scene he composes for.
So, ARTISTdirect.com editor in chief Rick Florino sat down with the Emmy Award-nominated composer for an interview about Salinger, Beyond: Two Souls, and so much more.
How did you approach the music for Salinger?
Scoring Salinger was far from normal. I was on the film for close to four years during which the secrecy of subject was taken so seriously that I was not always able to score to picture.
What tends to have a bigger impact on your musical choices the characters/subjects of the film or the narrative itself?
The characters and the narrative are equally important. The narrative is derived from the characters, but when writing a theme you need the characters’ back stories from the narrative.
What was the most challenging moment to score?
The whole project was a challenge. Salinger covers decades of the author’s life, right up to the influences he continues to have in the present day. In order to convey and reinforce the periods of Salinger’s life, it was important to use contemporary musical styles as well as past to create the film’s nostalgic world.
How did it feel to receive the Emmy nomination? What was your first reaction?
Any nomination from your peers is always a fantastic achievement. I was and still am honored to have been recognized and proud of the whole project and everyone that contributed to the success. The importance of the director and editor is also easily forgotten even though they guide you through the narrative and help evolve the score.
Are you done with the music for Beyond: Two Souls? What do you dig about the game?
The visuals of Beyond continue to stun me to this day. The game is amazing because it’s such a successful cross between film and game. It really shows one how the future of gaming could continue to move towards an even more unique hybrid of film and video game.
What are you listening to now?
My own voice talking nonsense [Laughs]!
What's next for you?
Not listening to myself talking nonsense [Laughs].